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Jake Simpson

Technology, Video Games, AR/VR

With over 25 years of experience, Jake has developed for Home Computers, Arcade games, PC’s Next Gen consoles, and most recently, mobile (IOS and Android.)
He has built game engines, simple 2D renderers, complicated 3D renderers, tool sets, sound systems, and networked engines. He has built an entirely new digital content creation suite of tools, along with building pipeline configuration at Sony, developed programming and processes for the movie industry in mocap and real-time, and also worked on Second Life as a remote developer.

Currently, he specializes in writing mobile applications, using C, Java, C++, and Objective C and has had several games and applications successfully launched to the public.